The DISTANCE Project (Digital Immersive Technologies and Craft Engagement) offers makers opportunities to collaborate and to share experiences and objects in new and exciting ways through immersive digital technologies.

A woman wearing a VR headset stands with her hands outstretched in front of a 3D dress created using VR applications. Above her is the text Digital Immersive Technologies and Craft Engagement <DISTANCE>.
DISTANCE Project

This project builds on our experiences of supporting international, cross-cultural residencies and the Scottish making community throughout lockdown periods during the global pandemic of 2020-21. Through this, we recognised the clear need for makers to share their skills, processes and creations with a range of audiences and colleagues at distance. This might be with an international collaborator when you cannot travel or with someone in the same street during periods of physical distancing.

Immersive digital technologies offer opportunities to collaborate and to share experiences and objects in new and exciting ways. Through collaboration with Soluis Heritage, a recognised innovator in enabling access to digital experiences and content for audiences of all kinds, this project aims to provide an accessible introduction to immersive technologies. We will explore the ways in which makers could and would want to use immersive technology to engage themselves and others with their craft practice.

Soluis Heritage testing VR headset and controllers for DISTANCE Project

The Project

The aim of the DISTANCE project is to introduce accessible immersive technology to makers – in the form of virtual reality headsets pre-loaded with a range of creative applications – in order to assess the ways in which makers do and might use it to share aspects of their craft practice:

  • What aspects of craft practice do makers want to be able to share, and with who?
  • (How) does the available technology support makers to do this? What are its limitations?
  • What aspects of makers’ practice cannot be shared in this environment, as currently available?
  • What else might makers need (in terms of equipment, applications, training) to support any ongoing use of immersive technologies?
  • What, if any, of this would makers consider adopting as a routine part of their practices?

Participating makers’ learning, findings and responses to these questions, as well as any others that arise, will be collected during the project and will be shared with the wider making community.

Virtual dress created using Tilt Brush 3D software package

Call for Makers – Phase 1 – CLOSED

The call to participate in Phase 1 has now closed.

Six creatives with a making practice will join us for a period of two months (March – April 2021) to experiment with immersive technology, individually and in collaboration.

Makers will share their findings from Phase 1 during an online workshop on Wednesday 28 April 2021 (14:00 – 16:00) further details and joining information will shared at the beginning of April. Sign up to our newsletter to be among the first to find out when places can be booked.

Phase 1 is funded by Creative Informatics via the University of Edinburgh.

Call for Makers – Phase 2 – COMING SOON

A call for eight makers from across Scotland to participate in phase 2 of this project (running over six months) will be available here in March/April 2021. Sign up to our newsletter to be among the first to find out when the call goes live.

Phase 2 is supported by The National Lottery through Creative Scotland.

How to Apply

Information about eligibility, selection, the project timeline, the application process, and who to contact with any questions about this opportunity will be provided in the ‘DISTANCE 2 – Call for Makers’ document, available in standard or large text.

The deadline for applications will be advertised when the call goes live.